Fundamentals of Audio and Video Programming for Games (Developer Reference)
Author | : | |
Rating | : | 4.79 (790 Votes) |
Asin | : | 073561945X |
Format Type | : | paperback |
Number of Pages | : | 400 Pages |
Publish Date | : | 2016-10-02 |
Language | : | English |
DESCRIPTION:
Please direct any questions or concerns to booktech@oreilly.. Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. It’s everything you need to fuel your creativity—and take your game players to spectacular new 3-D worlds!Discover how to:Mix mono, stereo, and 3D sound—and add special effectsCreate reverb and other environmental sound effectsStream multiple sounds, create buffers, and get tips for optimizing audio performanceSeamlessly render video cut scenes onto 3D animationsAdd textures to video and create fades, zooms, picture-in-picture, fly-ins, and moreLearn video mixing techniques—and write your own compositors to invent one-of-a-kind effectsControl hue, saturation, contrast, and brightness settings for videoCreate AVI movies from Direct3D animationProduce professional-quality content from raw audio and videoGet code, special effects files, and eBook on CDCD Features:Reusable C++ source codeSeven DirectSound samples, including High5, Cacophony, and Rumpus 3D SFXNine DirectShow samples, including TeeVee, Puzzle, AlphaBurst, and PixellatorTool to create 5.1 or 6.1 sounds from mono or stereo wave filesCatalog of
Four Stars great book. Jesse Chisholm said Fundamentals of Audio and Video Programming for Games. The transaction was prompt. The book and CD are in great condition. Thanks.
And he’s published more than 100 computer-related articles in national newspapers and magazines.. He has written commercial computer games that have sold hundreds of thousands of copies. About the AuthorPeter Turcan, Ph.D., is an SDK Writing Manager in Microsoft’s Digital Media Division
And he’s published more than 100 computer-related articles in national newspapers and magazines.. Peter Turcan, Ph.D., is an SDK Writing Manager in Microsoft’s Digital Media Division. He has written commercial computer games that have sold hundreds of thousands of copies